Our lab is a hub of innovation, exploration, and experimentation, dedicated to unlocking the potential of Augmented Reality (AR) and Virtual Reality (VR) in transforming the way we learn and train. In this cutting-edge facility, we aim to bridge the gap between traditional instructional methods and the limitless possibilities offered by AR and VR. Our lab serves as a playground for educators, students, and professionals to discover, create, and harness the power of these immersive technologies. With state-of-the-art equipment and software, we provide a platform for designing, developing, and experiencing AR and VR applications tailored to educational and training contexts. Our team is passionate about pushing the boundaries of learning and instruction by leveraging the interactive and immersive nature of these technologies. Educators and trainers can collaborate with our team to design immersive curricula, develop interactive learning modules, and create virtual simulations that provide hands-on experiences. We believe in the power of experiential learning, and AR and VR offer unparalleled opportunities to enhance understanding, retention, and engagement. For students, our lab opens the doors to a new dimension of learning. Dive into the virtual worlds, explore dynamic scenarios, and interact with virtual objects that enhance your understanding and spark your curiosity.
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To Use Augmented Reality or not in Formative Assessment: A Comparative Study. Bhagat K. K., Liou W. K., Spector J. M., Chang C. Y. By Interactive Learning Environments 27 830-840 (2019)
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To Use Augmented Reality or not in Formative Assessment: A Comparative Study. Bhagat K. K., Liou W. K., Spector J. M., Chang C. Y. By Interactive Learning Environments 27 830-840 (2019)
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CODAR: An augmented reality based game to teach programming Sharma V., Talukdar J., Bhagat K.K. By ICCE 2019 - 27th International Conference on Computers in Education, Proceedings 1 600-602 (2019)
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CODAR: An augmented reality based game to teach programming Sharma V., Talukdar J., Bhagat K.K. By ICCE 2019 - 27th International Conference on Computers in Education, Proceedings 1 600-602 (2019)
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The Potentials and Trends of Virtual Reality in Education Liu D., Bhagat K. K., Gao Y. , Chang T. W., Huang R. By Virtual, Augmented, and Mixed Realities in Education 105-130 (2017)
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A Cost-Effective Interactive 3D Virtual Reality System Applied to Military Live Firing Training. Bhagat K. K., Liou W. K., Chang C. Y. By Virtual Reality 20 127-140 (2016)
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A Cost-Effective Interactive 3D Virtual Reality System Applied to Military Live Firing Training. Bhagat K. K., Liou W. K., Chang C. Y. By Virtual Reality 20 127-140 (2016)
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Role of technology in implementing the flipped classroom: A review. Gao Y., Bhagat K. K. By Routledge Encyclopedia of Education - (Accepted/In-Press)
Principal Investigator
- Augmented Reality Development and its application
- Augmented Reality Development and its application
- Intelligent game design and its application
- Investigating the Differences in Scientific Epistemic Beliefs, Conceptions of Learning Science and Self-Efficacy of Learning Science between Taiwan and India: A Cross-Country Study
- Malaviya Mission Capacity Building Teaching Learning Programme on Holistic and Multidisciplinary Education
Co-Principal Investigator
- AI Based Spoken Language Learning System Science and Engineering Research Board (SERB)
- FIST- PROJECT (Level-2) Department of Science and Technology (DST)
Ph. D. Students
Ajay Shankar Tiwari
Area of Research:
Nitesh Kumar Jha
Area of Research: Computer Supported Collaborative Learning
Toluchuri Shalini Shanker Rao
Area of Research: Interative Learning Environment
Utanko Mitra
Area of Research: Extended Reality