Our lab is a hub of innovation, exploration, and experimentation, dedicated to unlocking the potential of Augmented Reality (AR) and Virtual Reality (VR) in transforming the way we learn and train. In this cutting-edge facility, we aim to bridge the gap between traditional instructional methods and the limitless possibilities offered by AR and VR. Our lab serves as a playground for educators, students, and professionals to discover, create, and harness the power of these immersive technologies. With state-of-the-art equipment and software, we provide a platform for designing, developing, and experiencing AR and VR applications tailored to educational and training contexts. Our team is passionate about pushing the boundaries of learning and instruction by leveraging the interactive and immersive nature of these technologies. Educators and trainers can collaborate with our team to design immersive curricula, develop interactive learning modules, and create virtual simulations that provide hands-on experiences. We believe in the power of experiential learning, and AR and VR offer unparalleled opportunities to enhance understanding, retention, and engagement. For students, our lab opens the doors to a new dimension of learning. Dive into the virtual worlds, explore dynamic scenarios, and interact with virtual objects that enhance your understanding and spark your curiosity.
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To Use Augmented Reality or not in Formative Assessment: A Comparative Study. by Bhagat K. K., Liou W. K., Spector J. M., Chang C. Y. Interactive Learning Environments 27 830-840 (2019)
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CODAR: An augmented reality based game to teach programming by Sharma V., Talukdar J., Bhagat K.K. ICCE 2019 - 27th International Conference on Computers in Education, Proceedings 1 600-602 (2019)
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The Potentials and Trends of Virtual Reality in Education by Liu D., Bhagat K. K., Gao Y. , Chang T. W., Huang R. Virtual, Augmented, and Mixed Realities in Education 105-130 (2017)
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A Cost-Effective Interactive 3D Virtual Reality System Applied to Military Live Firing Training. by Bhagat K. K., Liou W. K., Chang C. Y. Virtual Reality 20 127-140 (2016)
Principal Investigator
- AI Integration and Upskilling for Kendriya Vidyalaya Teachers: Enhancing Pedagogical Practices through Professional Development KENDRIYA VIDYALAYA SANGATHAN
- Development and Validation of an Immerssive Virtual Reality System Integrating Motor Imagery and Action Observation to Enhance Motor Recovery in Post-stroke rehabilitation: A Pragmatic Trial Indian Council of Medical Research, Dept. of Health Research, Ministry of Health and Family Welfare
- Empowering Social Interaction in Autism Spectrum Disorder Children through Virtual Reality Department of Science and Technology (DST)
- Knowledge Research and Innovation for Transformative Impact (KRITI) IIT KHARAGPUR
- Malaviya Mission Capacity Building Teaching Learning Programme on Holistic and Multidisciplinary Education UNIVERSITY GRANTS COMMISSION
- SAKHI SHG Digital Assistant (IoE Grant) IIT KHARAGPUR
Co-Principal Investigator
- FIST- PROJECT (Level-2) Department of Science and Technology (DST)
Ph. D. Students
Aruni Ankur
Area of Research: Virtual Reality
Athira L I
Area of Research: Computational Thinking
Bidyasundar Baksi
Area of Research: Cognitive Neuroscience
Jaiswal Rohit Rangeelal
Area of Research: Cognitive Neuroscience
Rashmita Mishra
Area of Research: Virtual Reality-based Rehabilitation
Saadia Firdous
Area of Research: Vritual Reality-based Rehabilitation
Swati Nair L
Area of Research: Large Language Model
Utanko Mitra
Area of Research: Extended Reality